Hotwire

Driving app conversion and loyalty through strategic cross-channel Engagement Design

UX / UI
Research + User Mapping
Campaign Development
Branding
Visual Design
Hotwire app download banner mockups
Overview
The Team

1 UX Designer, 7 Marketing + Data Managers, Director of Engagement Marketing, Copywriter, UX Design Manager

My Role

UX/UI Design - Research and User Mapping, Campaign Development, Branding, Visual Design

Timeline

1 year (1 campaign/month)

Hotwire, the last-minute online travel agency owned by Expedia Group, wanted to raise their app conversion rate while retaining active app users in order to increase the percentage of transactions completed in the app. They aimed to position the app as more valuable to users than web/mobile web. This consistent Engagement Design priority to drive app downloads and gain loyal customers was largely powered by the steady messaging of app-exclusive perks + promotions.

Problem Statement + Goal

Hotwire’s business model is unique - users book 4 or 5 star hotels for a fraction of the retail price, but hotel names are only revealed after the bookings are completed. The hidden names allow high-end hotels to fill last-minute, unsold rooms. These deals are called Hot Rate Hotels, and they are always cheaper in the app.

Hot Rate Hotels are great for those who understand the perks: easy, cost-effective travel will likely encourage more frequent travel. However, our research showed that many users hadn’t been fully educated, and therefore lacked knowledge and understanding of how to benefit from the app. These users were less inclined to book on Hotwire and/or use the app.

Many users turn to Hotwire looking for last-minute deals and don’t have time to look at benefit details; they will abandon to book on a more standard site. This also applies to users who’ve used the site once but did not entirely understand how it worked, and in turn were less likely to become repeat customers.

These findings indicated that quickly educating users while building their trust regarding quality and savings was highly necessary.

Goal

Increase app download rates through a continuing Engagement Design initiative of refreshed, strategically-placed, cross-channel designs that educate customers on the app’s value to encourage confidence in their booking options + savings.

The main desired outcome was an increase in the percentage of transactions completed in the app (goal of 50%, then-current rate of 38%), with the secondary desired outcome being that users would feel educated and become repeat customers.

users / audience

This project series targeted a few user groups - first-time, occasional, and repeat users.

  • First-time users arrive at the Hotwire site through an ad, link, or their own research. With this project, they would quickly see an educational design placement, be driven to the app store, and download the app prior to completing their booking in order to get a better deal.
  • Occasional users who have previously used the site (even if only once) and were satisfied enough to return - they may be browsing or have returned through a marketing email link. They would also benefit from quickly seeing an educational design that drives them to the app store to download.
  • Repeat users who are current app users. Whether they’ve used it once or multiple times, this project would encourage further education on perks + savings to help retain them as customers.
scope + constraints

The scope of this project series was to create one campaign per project and then assess its success. This typically included time for A/B testing.

Our main constraint was the area size we were designing for, as many of them were small mobile web pop-ups, in-app banners, etc. that needed to contain enough information to effectively communicate the Hotwire app’s value props.

The other constraint was the simultaneous Hotwire UX/UI rebrand that was in the works - it was unclear if/when it would be finalized. There were UX/UI aspects we’d been wanting to change, and building campaigns on top of them without making updates felt a bit risky. Hotwire was a fairly small company and functioned like a startup in the sense that there was lots of creative freedom to test designs and experiences. However, as an entire redesign was not in scope for this project, we were asked to be creative while still fitting within the existing brand parameters.

process
Design Kick-offs

The process for these app conversion + retention projects was the same across the board. I would attend a design kick-off meeting as the Lead Designer, accompanied by my copywriter counterpart. These were led by Marketing/Data teams to thoroughly discuss previous outcomes and the user’s journey when interacting with the new creative. This helped contextualize the desired experience.

Research/Campaign Development + Branding

Hotwire featured a specific gradient for app-related content that I incorporated into many projects, and some designs utilized prior work that needed refreshing. However, for the most part, these were unique, net-new campaigns and I was granted a lot of creative freedom to design for app, web, and email. I leveraged competitive research and proposed new design ideas, typically met with approval for performance and/or A/B testing. This helped find what our users interacted with most and what could be improved.

Example - Evergreen App Download Banner (below): Long-term banners utilized during site-wide sales to drive app downloads prior to purchase. These banners needed to communicate app value props, compliment sale visual identity, and fit within product.

Examples of download bannersApp download banner explorations
Review + Handoff

I would present my findings and mid-fi or hi-fi mocks to the stakeholders in a review session. The copywriter and I would take their feedback into consideration for revisions, and if there were none, would prepare the campaign for handoff.

This process was seamless - the Design + Engagement Marketing teams were highly collaborative in the quest to meet our collective goal of driving app downloads and converting app users into repeat customers. We worked hard to create varied campaigns to avoid repetitive content and to ensure we had a good balance of marketing strategy + data, design logic, and visual design.

EXAMPLES
Gamified Weekly Deals - App Feature

Drive existing app-user engagement and increase unique app visits + average session duration; make browsing fun, encourage frequent use, and reinforce app-pricing benefits.

Weekly deals mockups
App Download Takeover Banner - Mobile Web (mWeb) Confirmation Page

Use key moment in User Journey (right after booking is confirmed) as an opportunity to message app features + benefits for in-trip use.

App download takeover banner mockups
Facebook Prospecting + App Coupon Campaigns

Educational + savings-driven campaigns (2 week run-time) used for A/B testing; single slide drove a higher click-through rate vs. the carousel, but overall neither performed as hoped - revised and retested with education + coupon offering.

App download Facebook campaign mockups
Differentiated App-Messaging Email Campaigns

Updated email campaigns that portray fun, easy travel and message app value props. Leverage platforms like ROKT that offer user interaction data which provides insight into personalized user experiences. Optimize designs to align with current UX journey across brand.

outcome

This initiative was overall successful. Although we did not receive a full EOY look at the data due to a company-wide reorg in which Hotwire was dissolved into the larger EG company, there were numerous indicators of the series success:

  • Percentage of app share transactions increased from 38% to 42%
  • App engagement rate increased by 33%
  • “Appy” Hour deals campaign increased daily active users by 29% (all-time high)
  • “Price Watching” smoke test had 6x more engagement than saving a search for future browsing
Learnings

This project was ongoing for months, and for the most part the campaigns received positive engagement numbers. It was interesting to see the percentage goals set by Engagement Marketing - they seemed far-fetched at times, but I came to realize that sometimes growth is small and these goals helped incrementally get us to where we wanted to be.

I learned to focus on the big picture - engagement and retention - and to not get too hung up on “perfection,” which we know doesn’t truly exist. I also learned that deal-incentivizing remains highly important. Some users will be intrigued by one design aspect while others will favor something else, but if there is a discount mentioned, more overall users will engage. Incentivizing users with “easy” or “lower prices” can prove too general, and offering an outright discount significantly boosts engagement.

These campaigns were frequent, so I learned to do competitive analysis to a degree and use creativity and knowledge of the product to drive the rest. I also gained a lot of insight into spaces for creative placements within the user journey and how each stage can be used as a place to increase engagement.

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